// snare.cpp : Defines the class behaviors for the application.
//

#include <afxwin.h>         // MFC core and standard components
#include <afxext.h>         // MFC extensions
#include <afxdisp.h>        // MFC Automation classes
#include <afxdtctl.h>		// MFC support for Internet Explorer 4 Common Controls

#include "stdafx.h"
#include "snare.h"
#include "StatusDialog.h"
#include "COnfigDlg.h"
#include "ObjectiveDlg.h"
#include "snareDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSnareApp

BEGIN_MESSAGE_MAP(CSnareApp, CWinApp)
	//{{AFX_MSG_MAP(CSnareApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSnareApp construction

CSnareApp::CSnareApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CSnareApp object

CSnareApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CSnareApp initialization

BOOL CSnareApp::InitInstance()
{
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CSnareDlg dlg;
	m_pMainWnd = &dlg;

	//Change extension for help file
	CString strHelpFile = m_pszHelpFilePath;
	strHelpFile.Replace(".HLP", ".chm");
	free((void*)m_pszHelpFilePath);
	m_pszHelpFilePath = _tcsdup(strHelpFile);

	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

void CSnareApp::WinHelp(DWORD dwData, UINT nCmd) 
{
	// THIS IS THE OLD CODE CWinApp::WinHelp(dwData, nCmd);
	HtmlHelp(NULL, AfxGetApp()->m_pszHelpFilePath, HH_DISPLAY_TOPIC,0);
}
