Experience Level System
The ELS was designed to reward players during a game for their playing skills and also adding an individual aspect to the otherwise teamoriented Maldavria. - All Experience Levels range from 0-100 - Players enter the game with 0 in all levels - When a player die, he lose 50% of all levels Character Experience Level (CEL) This is the overall experience level, the sum of Weapon and Magic Experience Levels. Increases When Weapon or Magic Experience Level increases. Affects Max health, Health regeneration rate, Running speed, Jump height, Magic absorbtion and tolerance. Weapon Experience Level (WEL) Increases When you kill an enemy with your weapon. You gain more levels if his CEL is higher than yours and less if it's lower. Affects Max ammo, Ammo regeneration rate and the amount of damage each weapon inflicts. Magic Experience Level (MEL) Increases When you enchant an enemy or teammate with a spell. You gain more from enchanting enemies but on the other hand your teammates are hopefully easier to enchant. Affects Max mana and Mana regeneration rate. Examples
| CEL | WEL | MEL
Player1 | 20 | 12 | 8
Player2 | 80 | 20 | 60
Player3 | 10 | 8 | 2
Player4 | 40 | 27 | 13
Player1 kills Player2 with a weapon Player1 WEL increases 30 levels. (CEL is automatically updated, +30). Player1 kills Player3 with a weapon Player1 WEL increases 5 levels (Minimum). (CEL is automatically updated, +5). Player1 kills Player4 with a weapon Player1 WEL increases 10 levels. (CEL is automatically updated, +10). Player1 enchants enemy player Player1 MEL increases 5 levels. (CEL is automatically updated). Player1 enchants teammate Player1 MEL increases 1 level. (CEL is automatically updated). Player2 dies Player2 WEL decreases by 10. MEL decreases by 30. (CEL is automatically updated, -40).