Casting Spells | Spell Chart
- Casting Spells In Maldavria you have the ability to cast spells on yourself, your teammates and your enemies. Spells that are cast on you or your teammates are called Passive spells. Spells cast on enemies are called Agressive spells. For specific help on a particular command, just click on it. General In order to cast any spell at all, the following statements must be true: You have enough mana for that specific spell You're in Magic mode (if not, use command hudMenu TWICE to change mode). Casting There are two ways to cast any spell: 1. Use command listItemSelect (arg) where arg is the spell you want to cast. 2. Bring up the hud-menu by using the command hudMenu or go directly to the next step and skip this step. Scroll to the desired spell using the command listItemNext or listItemPrev. Use the command hudMenu again to cast the spell. Casting a spell on yourself See Casting. Casting a passive spell on a teammate Aim at the teammate you want to cast on. Use command +attack to focus. (Listen to sound indication: HIT and MISS). Cast the spell (see Casting) Casting an aggressive spell on an enemy IMPORTANT! You will not be able to see any Aggressive spells in the hud-menu until you have hit an enemy using Focus. Aim at the enemy you want to cast on. Use command +attack to focus. (Listen to sound indication: HIT and MISS). Cast the spell (see Casting) Spell Chart
  Spells | Cost | Value | Duration | Game function
  AGGRESSIVE |  |  |  | Spells cast on enemy targets
  Bunny | 40 | - | 10 | Enemy can't resist jumping
  Cripple | 40 | - | 10 | Enemy gets crippled
  Throw | 60 | - | - | Throws enemy in same direction as Caster is facing when the spell hits
  Harm | 80 | 50 | - | Enemy loses health
  Paranoia | 100 | - | 20 | Enemy sees and hear things that aren't there
  Swap | 120 | - | - | The Caster and the enemy swaps places
  Delirious | 120 | - | 10 | Enemy changes direction randomly
  Fumble | 140 | - | 15 | Enemy controls inverted
  Paralyze | 160 | - | 10 | Enemy can't move
  Discharge | 180 | - | 20 | Enemy becomes a proximity mine that fires bolts of electricity on fellow warriors within a particular radius
  Heart Leak | 200 | 20 | 10 | Enemy loses health every second
  Degrade | 230 | 50 | - | Enemy's Character Experience Level drops
  Death | 250 | - | - | Enemy dies
  PASSIVE |  |  |  | Spells cast on yourself or fellow warriors
  Speed | 40 | - | 3 | Running speed doubles
  Shield | 60 | 30% | - | Invisible armor
  Heal | 100 | 50 | - | Health increases
  Aura+ | 120 | 25% | - | Aura increases
  Fly | 160 | - | 20 | Capability to fly
  Share | 160 | - | 40 | Any spell cast on the Target will affect the enemy who cast it as well
  Dissipate | 160 | - | - | Removes all enemy spells
  TickTock | 180 | - | - | Living bomb, detonating upon death
  Cloak | 200 | - | 20 | Invisibility
  Rage | 230 | 4 | 15 | Damage quadrupled
  Immortality | 250 | - | 10 | Death is no more